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Bring Back The !nomination Lockout

Yesterday, 11:38 PM

Posted by AethWolf in Suggestions

It used to be that maps would be locked out of !nominate until 5 maps had passed once it was voted in. This promoted more map variety and kept people from nominating the same map over and over all night, leading to crap like Hightower being played 400 thousand times a night.

46 views · 0 replies

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Equestria Girls Rainbow Rocks Theatrical Release

Yesterday, 09:47 PM

Posted by AethWolf in MLP:FIM General

Dates, times, and theaters showing Rainbow Rocks: http://www.screenvis...-rainbow-rocks/

27 views · 0 replies

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Tf2 Update July 24, 2014

Yesterday, 07:20 PM

Posted by AethWolf in Team Fortress 2

We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2335102.

-Eric

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- Fixed a case where move speeds could be exploited using player view angles
- Fixed an exploit related to Bonk! Atomic Punch and Crit-a-Cola
- Fixed cosmetic items not using the correct team skins when attached to ragdolls
- Fixed a bug related to cancelling the Eureka Effect taunt and teleporting immediately
- Fixed baseballs causing teleporter exits to detonate
- Updated The Five-Month Shadow to fix a paint-related problem
- Updated The Merc's Mohawk so it can be equipped by all classes
- Updated the equip_region for the Exquisite Rack
- Updated beta map pl_cactuscanyon
        - Redesigned the alternate window route over the choke point by stage 2 capture point 1
        - Window overlooking second stage final capture point is now a doorway
        - Removed stairs leading to back barn in stage 2 near final capture point
        - Back alley behind water tank in stage 2 is now a 1-way drop down
        - Added small health pack in the small room off the back stairwell flank near stage 1 capture point 2
        - Fixed players building in spawn rooms
- Updated beta map rd_asteroid
        - Mode changes
                - Players must steal at least 25 points before they can leave the vault with the reactor core
                - Updated power core pick up sound
                - Updated robot death effects and sounds
                - Updated HUD layout
        - Map changes
                - Layout has been adjusted with the overall goal of increasing players ability to participate in creating points for their team
                - Added terrain path and cave entrance under mid bridge. Exit is located near the large row of windows. Cave contains a medium health pack
                - Widened play space near cave exit leading into large row of windows
                - Added small ammo pack to underwater flank that leads to enemy reactor vault
                - Added small health kit to staging area before the interior battlements
                - Reduced ammo pack near vault from full to medium
                - Added alcove near front door staging area
                - Robots have been rearranged
                        - A robots now circle the staircase near the front door
                        - B robots now roam the interior bridge above the water
                - Enabled flashing lights when a team's power reactor has been stolen
                - Fixed broken stair collision when exiting the water near the bridge. In some cases it would push players back into the water.
                - Added player blocker to ledge above exterior battlements
                - Widened glass tunnel flank doorway near C robots
                - Increased attackers spawn time by 1 second

62 views · 4 replies ( Last reply by Theheadshot )


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