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Whoa It's An Update!

Today, 06:10 PM

Posted by Gray in Team Fortress 2
July 30, 2014 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added a new startup music track from Expiration Date
  • Fixed projectiles causing teleporter exits to detonate
  • Fixed the Huntsman not firing after being charged in the air and landing on the ground while using cl_autoreload
  • Fixed teammates blocking the removal of sappers when using the Homewrecker, Maul, and Neon Annihilator
  • Fixed a bug with the Gloves of Running Urgently that increased the marked for death time to 5 seconds instead of 3
  • Fixed a bug related to orphaned marked for death particles
  • Updated the target ID to be hidden while taunting
  • Updated the Bolt Boy to have two styles like the Bonk Boy
  • Updated the equip_regions for the Bonk Boy and the Bolt Boy
  • Updated the materials for the Boo Balloon
  • Updated pl_cactuscanyon
    • Added stage 3
    • Limited Red flanking route near cliff to Blu spawn in stage 1
    • Added health and ammo inside underpass by Blu spawn in stage 1
    • Adjusted spawn times in stage 2
    • Adjusted health and ammo packs
  • Updated rd_asteroid
    • Mode changes
      • Updated HUD layout
      • Fixed a bug that would prevent players from picking up the reactor core
      • Teams will now spawn 70% faster if their C robots are dead
    • Map changes
      • Fixed unbalanced ammo kits in Blu base near the vault
      • Added flashing light in the vault that will activate when a player is stealing points
      • Added larger one way glass windows to spawn exit doors
      • Added small ammo pack to top of the stairs at the cave exit
      • Shortened length of pipes in vents that require players to crouch
      • Increased track length for A robots. This is to provide more angles of attack.
      • Extended flat area near left spawn exit for Engineers to build teleporters
      • Lowered the health for the A robots from 500 to 300
      • Fixed a bug where the power supply would not disable the flashing alarms when it was captured

80 views · 8 replies ( Last reply by Azure Moon )

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gyromatic4 - spawn camping

Yesterday, 10:35 PM

Posted by Princess Molestia in Reports
-Server-
Name: Ponyfortress2.com Hoofington MLP Heroes
IP: 162.248.89.187:27018
Map: ctf_haarp_b1

-Offender-
Name: gyromatic4
GameMe: http://pf2.gameme.co...AM_0:1:39239610
Hidden Content
Contents can only be seen by Administrators and Moderators.

Reason: spawn camping

-Reported By-
Name: Red
GameMe: http://pf2.gameme.co...AM_0:0:42235101
Hidden Content
Contents can only be seen by Administrators and Moderators.

7 views · 1 replies ( Last reply by pf2molestia )

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Servers Skill Range

Yesterday, 08:49 PM

Posted by finner500 in General Servers

Earlier today, I was playing on a random server (not sure if it was Valve or not) and I completely dominated in it. The issue with this was that I was using classes I'm terrible at like spy and sniper. I was getting easy headshots against players running in straight lines and decloaking and the player not turning around and getting backstabbed. There were also dumb things players were doing such as not using airblast, falling off the edge for no reason, even one time half the enemy team was searching for me throughout the whole map while I was cloaked at their spawn. I thought these were bots but they were actual people controlling them. This made me wonder just what is the skill level of the PF2 servers since I'm lucky if I place middle of the pack most of the time

268 views · 28 replies ( Last reply by Azruel )


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