Last Night it was announced that Dark Souls 2 would receive a release on Xbox One and Playstation 4 titled Scholar of the First Sin in April along with From's other game for PS4 called Bloodbourne. SotFS will include all of the dlc from Dark Souls 2 as well as change up a lot of stuff in game and add stuff. If you don't want to upgrade don't worry as along with the new release a huge patch will be released for the last-gen versions that with fix and upgrade somethings as well. On the PC front SotFS is available for Directx11. There is currently no news on an upgrade deal. If you have played Dark Souls 2 are you excited for it or as my friend is(don't know why) disappointed in the developer.Personally I am excited for it and my favorite thing is the idea of more invaders and phantoms for battle royales. If you want to read an article and see the trailer go here.
DARREN WILSON NOT INDICTED
RIOTS HAVE STARTED, SHOTS BEEN FIRED,
TEAR GAS DEPLOYED, WIDESPREAD LOOTING
Streams That Are Live-
Mirrors that Are Live-
Individuals On Ground-
https://www. youtube.com/watch?v=vGvXN56t6Wo [Embed]
rip from /pol/
350 views · 26 replies ( Last reply by TarrenSky )
Still unsure about releasing this thing out into the wider wild of huds.tf/teamfortress.tv, but I think I can manage having it out here on PF2.
After bouncing around between omphud and goat_hud and similar HUDs, I finally got frustrated with none of them being quite right for me and rolled my own. It's been about 9 months of off/on work according to GitHub, and it's finally feeling pretty mature. Parts of it, namely the main menu, motd stuff, team selection, and bits of advanced spectator mode were nipped from omphud and goat_hud, and other bits (TargetID and Scoreboard) were inspired by other HUDs.
Let's see...right now, 16:9 is the only aspect ratio I've really tested it in, but I'm guessing it works fine in 16:10, but it's pretty hardcore broken in 5:4 or 4:3 ratios. If someone wants to port it to those aspect ratios, feel free. I can even work it into the master fork if you want. I'm also in the middle of a font replacement. Postface is nice, but it misses a lot of non-alphanumeric characters, so some stuff is kinda wonky, but Adventuring keeps a lot of the feel of the HUD, I think, while providing better lettering.
MinMode toggles between the standard 16v16 scoreboard and a very, very minimal 9v9 scoreboard.
To change the server quick connect buttons, edit /resource/GameMenu.res. PCWButton and DMButton are what you want to change.
MvM stuff is really half-assed right now. I need to go over it with a fine-toothed comb and fix it, but it is functional. The worst part might be a massively bucked up scoreboard during it.
The stuff for all of fog's crosshairs is in it. I think konrwings may be on by default in the download. I'll have to check on that. They're all in hudlayout.res at the bottom. Gonna update to v3 of the crosshairs at some point.
Bug reports are nice because there are probably things I've totally forgotten about since I never use them. For example, it was only like a month or two ago that I realized the Manmelter/Frontier Justice crit counter was actually still stock and needed to be fixed.