The Basics (The universal facts everyone should know, and probably are on the wiki, but am covering first in case you're too lazy to open a simple link, ya jammy dodgers...)
- To access the menu, for Pete's sake, TYPE !pf2
- At any time when your charge reaches 100 or higher, you may hit G (your taunt key) to use your Hero's SPECIAL MOVE. This depletes 100 charges and puts your power in Cooldown mode for a period of roughly 30 seconds.
- When you max out your charge at 200, you gain the option to hit R (your reload key) to use your Hero's ULTIMATE MOVE. This will use all of your charge and send you into Cooldown as well.
- A Hero's Max HP is determined by the number of players on a server. While I haven't pinned down the exact formula (Namely since I've never focused ENOUGH on it before, but now I guess I should), know that the ABSOLUTE MINIMUM max health a hero will ever have is 1125 HP. Remember this fact most of all. Health management is crucial. As I told Toki while on koth_ponyville_b4 when I was playing as Rarity, "A lady knows when to run away."
Airblast PyroWhat?! Thought I was going to say Natascha/Brass Beat Heavy or L3 Sentry Nest? Well, that's cute, BUT IT'S WRONG!! Universally for all heroes, an airblast pyro can ruin any pony's murderous rampage in 10 seconds flat. The aggravation of trying to melee when you get sent a third of the way across small maps can be annoying at times, but tenacity pays off on lone pyros or pyros without other classes to back them up. Eventually they'll have to give up the airblast gambit. However, if you see a couple of Beggar Soldiers and/or a good Natascha/Beast Heavy coming to join in, time to get out of there. Airblast pyros also love to use the maps hazards. As a regular player, this would mean instant death, but you're the hero, these 'nuisances' shouldn't concern you... Wrong. Pits hurt. As do trains. Saw blades too. I also discovered the bomb elevator in Hightower falling on you is not pleasant either. All these things are things I've seen heroes, or have myself, been blown into, or under, and if you are near death, it's game over for you. However, unless you totally derp, you should be able to evade most of those hazards on most maps that contain such hazards (And RD can evade most of them anyways). The real terror is in knowing you're in a tiny room (like the shacks next to bomb's start positions in Hightower, or the intel rooms in 2Fort), and that pyro has some good friends. Then you're really under pressure, because that's when airblast pyros love to go W+M2 on you and stuff you in a corner, and all you can do (most of the time) is scream and shout. But enough about Davie Bowie, we're here to talk about ponies!!
Hush Now, Quiet Now, Let Me Heal Your Bloody Limbs...
A Guide to Fluttershy
Art of the Dagger
A Guide to Rarity
A Guide to Applejack
Two Best Sisters Play Team Fortress 2
A Guide to the Princesses
Rainbow Dash Presents... How to Win PF2 in 10 Seconds Flat!!
A Guide to Rainbow Dash
A Guide to Twilight Sparkle (written by axelbourne)
When You're Rife With Devastation, Remember You're A Toymaker's Creation
A Guide to Pinkie Pie