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Tf2 Update July 24, 2014

Today, 07:20 PM

Posted by AethWolf in Team Fortress 2

We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2335102.

-Eric

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- Fixed a case where move speeds could be exploited using player view angles
- Fixed an exploit related to Bonk! Atomic Punch and Crit-a-Cola
- Fixed cosmetic items not using the correct team skins when attached to ragdolls
- Fixed a bug related to cancelling the Eureka Effect taunt and teleporting immediately
- Fixed baseballs causing teleporter exits to detonate
- Updated The Five-Month Shadow to fix a paint-related problem
- Updated The Merc's Mohawk so it can be equipped by all classes
- Updated the equip_region for the Exquisite Rack
- Updated beta map pl_cactuscanyon
        - Redesigned the alternate window route over the choke point by stage 2 capture point 1
        - Window overlooking second stage final capture point is now a doorway
        - Removed stairs leading to back barn in stage 2 near final capture point
        - Back alley behind water tank in stage 2 is now a 1-way drop down
        - Added small health pack in the small room off the back stairwell flank near stage 1 capture point 2
        - Fixed players building in spawn rooms
- Updated beta map rd_asteroid
        - Mode changes
                - Players must steal at least 25 points before they can leave the vault with the reactor core
                - Updated power core pick up sound
                - Updated robot death effects and sounds
                - Updated HUD layout
        - Map changes
                - Layout has been adjusted with the overall goal of increasing players ability to participate in creating points for their team
                - Added terrain path and cave entrance under mid bridge. Exit is located near the large row of windows. Cave contains a medium health pack
                - Widened play space near cave exit leading into large row of windows
                - Added small ammo pack to underwater flank that leads to enemy reactor vault
                - Added small health kit to staging area before the interior battlements
                - Reduced ammo pack near vault from full to medium
                - Added alcove near front door staging area
                - Robots have been rearranged
                        - A robots now circle the staircase near the front door
                        - B robots now roam the interior bridge above the water
                - Enabled flashing lights when a team's power reactor has been stolen
                - Fixed broken stair collision when exiting the water near the bridge. In some cases it would push players back into the water.
                - Added player blocker to ledge above exterior battlements
                - Widened glass tunnel flank doorway near C robots
                - Increased attackers spawn time by 1 second

8 views · 0 replies

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Pokemon Symphonic Evolutions Tour

Today, 04:33 PM

http://www.pokemon.c...tour-announced/

 

Do you like Pokemon?  Do you like its music?  Do you like Symphony music?  Than you'll love this.  A tour of Orchestral artist will tour around America to play your favorite Pokemon Tracks with the lovely sounds of Orchestral Symphony.  So far only 2 dates have been placed in Washington D.C and Philadelphia.  But more cities will be announced later in time.  If one happens in L.A i'm gonna go.  Any other Pokemon fans looking forward to this?

14 views · 2 replies ( Last reply by Romana Colgate D.D.S )

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Update 1.35D

Today, 11:22 AM

-Fixed Ironwill's special from breaking the mod.

 

-Added Celestia's Secondary - Cast Fireball - 10% Magic Use

 

-Added Luna's Secondary - Summon Bats - 10% Magic Use

 

-Slightly lowered Celestia's and Luna's damage per tick on primary special use.

106 views · 6 replies ( Last reply by Romana Colgate D.D.S )


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